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This are documents my complete Lyslenet Projects. These projects are currently under work or have already been completed.
Chip N Dales MMORPG (2008) This is a website I have created more recently, and it went way beyond anything I could have imagined. I never even planned to add npcs to this game when I first made it, I just wanted to recreate a quality version of my original chip n dales game, which was the first online multiplayer application I ever made. It was originally awful quality, and I just felt a special connection to it since it was my first game, and I wanted to recreate it. Then I just kept adding more and more to it... Eventually it is where it is now, with over 30 playable characters, 15 worlds, and who knows how many trophies. There are areas of the game that I have not explored, sprites that I have not seen, and people I have no clue play. Its really fun to have seen something that I created become somewhat popular becuase most of my projects only get a few visitors, where as this one has gotten significant amounts compared to my previous projects. Heres a features list:
Brooms Online (2006) This is a website about the Harry Potter series, which I love. I made it because there really arent very many good harry potter flash games out there, and quidditch is a great game to make a multiplayer version of. The site was never really finished to my satisfaction though, and the whole character system became annoyingly complex for me to work on and I eventually gave up. I would say that the golden age of harry potter fandom is over now, and so is this site. Heres a features list:
Mario (2005) This is a game I made after I first figured out how to make multiplayer online applications via flash. It is okay, but laggy and there really arent a lot of levels. I really was not a very good coder at the time, and it shows in this poorly created game. Heres a features list:
Xanthians Online (1995) This is a website I created before all other websites, way back when I was just a little kid who knew nothing about anything. I loved the Xanth series and spent a lot of time remaking this site over and over, and it is one of my biggest and probably longest-lasting projects. Heres a features list:
This area documents my incomplete Lyslenet Projects. For one reason or another, these projects were shut down or never completed.
Worg (2007) Worg was one of my favourite and most vivid projects. It is the only project that I can say will be back! It was a take on zelda with a more advanced RPG feel to it. I had to retire the worg scripts I was working on because they were too messy, cluttered, and they caused performance problems. But when I decided to stop on the project I had already finished some things. The map editor, which was the first map editor I ever created, was an improvement upon the ideas for my original Mario map editor, but still simply not very good. The map system caused most of the latency problems, and is part of the reason I stopped the project. Not to mention that the game is just too big, and took up too much time to work on. Also I was most proud of the music and inventory system. The inventory system was my first attempt at being able to move objects around several inventory windows, and equipt these items. Some items were instruments. There were drums, a flute, a banjo/guitar, and I think one other. When an instrument is equipped, players could play music. The music would be broadcasted to other nearby players. I plan to resume Worg someday, starting from scratch. Heres a features list:
Star Sky (2007) SS was one of those rare times when you create something that comes out just like you planned. The only real problem was with latency. Oh, and last time I played it I was thinking that shields are too strong, but besides that I was very happy with the results. Of course, like always I ran into problems with lag. Not too troublesome though. If anyone ever wants, I might be able to set SS up again to play. Here is the short but fun features list:
Soldat R Us (2005) SRU was very cool. Basically, Soldat is this multiplayer side-scrolling shooter that I used to absolutely love. It was a great inspiration for my games, sorta. Not really though, it was just too cool I could never make anything like it. Well, now I almost could but I couldnt come up with such amazing idea as Soldat. It is smooth, fun, and has great replay value. So like other games, like counter strike and stuff, Soldat is broken into servers. Well, me and a friend got together and paid up for a soldat server. We hosted it through a cool webhost that offered that sort of thing, and it cost like $15 bucks a month for each of us. Well he stopped paying up so I decided I couldnt pay the $30 alone, and I shut the server down and the site too. We used to have soldat-r-us.com and everything. There was a discussion board, and I was working on a special statistics system that logged each session players were playing and how they did each session... Something that no other statistics pages had. It wasnt completely ever finished though.
Atomic Wars (2008) AW was a more recent project. I was hoping to create a spaceshooter that was a little more down to earth, but it just didnt work out. I created an inventory system, a skill system with dynamic skill requirements and attributes, and also a ship builder (except they arent ships, they are protein molecules).
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