Atomic Wars
2008-01-01
Created in 2008 and never completed. AW was a more recent project. I was hoping to create a space shooter that had a theme of being microscopic instead of intergalactic. The combat in the game would have been much like Star Sky, but there would be RPG elements added as well. I created an inventory system, a skill system with dynamic skill requirements and attributes, and also a ship builder (except they aren't ships, they are protein molecules). For this project I had too much ambition- I wanted to create a totally customizable experience and I spent so long working on ship customization that by the time I got around to coding the actual game my scripts were a mess. I was not a very good programmer at the time and this was my first experience programming in Flash Actionscript 3.